+SRCDIR?=build_from_build_dllsXX_YYY
DESTDIR?=../..
CURRENT_DLL=DLL_D3D11
CFLAGS+=-I$(SRCDIR)/../include -I$(SRCDIR)/../../qemu/include -DQEMU_CURRENT_DLL=$(CURRENT_DLL) -O2 -DGUEST_BIT=$(GUEST_BIT) -DHOST_BIT=$(HOST_BIT) -D_WIN32_WINNT=0x0603
WINEGCC=$(DESTDIR)/build/wine-host/tools/winegcc/winegcc --winebuild $(DESTDIR)/build/wine-host/tools/winebuild/winebuild -I$(DESTDIR)/build/wine-host/include -I$(DESTDIR)/wine/include

VPATH=$(SRCDIR)

all: d3d11.dll qemu_d3d11.dll.so

d3d11.dll: async_g.o buffer_g.o d3d11.spec device_g.o inputlayout_g.o main_g.o shader_g.o state_g.o texture_g.o view_g.o
	$(WINEGCC) --wine-objdir $(DESTDIR)/build/$(WINE_DIR) -shared -b $(GUEST_CC) $(SRCDIR)/d3d11.spec *_g.o -o d3d11.dll -ldxguid -ldxgi

qemu_d3d11.dll.so: async_h.o buffer_h.o device_h.o inputlayout_h.o main_h.o qemu_d3d11.spec shader_h.o state_h.o texture_h.o view_h.o
	$(WINEGCC) --wine-objdir $(DESTDIR)/build/wine-host -shared $(HOST_CC) --wine-objdir $(DESTDIR)/build/wine-host $(SRCDIR)/qemu_d3d11.spec *_h.o -o qemu_d3d11.dll.so

%_g.o: %.c qemu_d3d11.h Makefile $(SRCDIR)/Makefile
	$(GUEST_CC)-gcc $< -c -o $@ $(CFLAGS) -DQEMU_DLL_GUEST -I../../../wine/include/wine -Wno-format

%_h.o: %.c qemu_d3d11.h Makefile $(SRCDIR)/Makefile
	$(WINEGCC) $(HOST_CC) $< -c -o $@ $(CFLAGS)

clean:
	rm -rf *o *.dll *.so
